Curves are a transition from one line to another such that a curved line emerges. For doing so one needs to interpolate between 4 points. curve is a simple curve with linear interpolation twice; looks quite curvy anyway smooth is a smoother interpolation with continous derivations at its end when continuing with the constant 0 or 1 function f(0) = 0 f(1) = 1 f'(0) = 0 f'(1) = 0 f = bx^3+cx^2+dx+e f' = 3bx^2 + 2cx + d f(0) = 0 -> e=0 f(1) = 1 -> b+c+d+e = 1 f'(0) = 0 -> d = 0 f'(1) = 0 -> 3b+2c+d = 0 b+c = 1 3b+2c = 0 c = 3 b = -2 -2*$x*$x*$x+3*$x*$x circ is an interpolation that results in a proper quarter circle when used on two interpolation base lines of the same length that have a common vertex \ \ --------U----+ -----....\ | "X | \\ | \\| |V ||\ || \ X = (cos phi, sin phi) = (x,y) l = (x + µ y, y - µ y) U = (x + µ1 y, y - µ1 x = 1) V = (x + µ2 y = 1, y - µ2 x) µ1 = (y-1)/x µ2 = (1-x)/y U = (x + y(y-1)/x, 1) V = (1, y - x(1-x)/y) dxU = y(y-1)/x dyU = 1-y dxV = 1-x dyV = x(1-x)/y l1 = sqrt (dxU*dxU + dyU*dyU) l2 = sqrt (dxV*dxV + dyV*dyV)