[number] add a new routine to generate random number
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@ -6,7 +6,9 @@
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-- Portability : Good
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module Crypto.Number.Generate
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( generateMax
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( GenTopPolicy(..)
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, generate
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, generateMax
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, generateBetween
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, generateOfSize
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, generateBits
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@ -16,11 +18,67 @@ import Crypto.Internal.Imports
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import Crypto.Number.Basic
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import Crypto.Number.Serialize
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import Crypto.Random.Types
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import Data.Bits ((.|.), (.&.), shiftR)
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import Control.Monad (when)
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import Foreign.Ptr
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import Foreign.Storable
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import Data.Bits ((.|.), (.&.), shiftL, shiftR, complement)
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import Crypto.Internal.ByteArray (Bytes, ScrubbedBytes)
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import qualified Crypto.Internal.ByteArray as B
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-- | Top bits policy when generating a number
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data GenTopPolicy =
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SetHighest -- ^ set the highest bit
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| SetTwoHighest -- ^ set the two highest bit
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deriving (Show,Eq)
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-- | Generate a number for a specific size of bits,
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-- and optionaly set bottom and top bits
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--
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-- If the top bit policy is 'Nothing', then nothing is
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-- done on the highest bit (it's whatever the random generator set).
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--
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-- If @generateOdd is set to 'True', then the number generated
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-- is guaranteed to be odd. Otherwise it will be whatever is generated
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--
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generate :: MonadRandom m
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=> Int -- ^ number of bits
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-> Maybe GenTopPolicy -- ^ top bit policy
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-> Bool -- ^ force the number to be odd
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-> m Integer
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generate bits genTopPolicy generateOdd
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| bits <= 0 = return 0
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| otherwise = os2ip . tweak <$> getRandomBytes bytes
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where
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tweak :: ScrubbedBytes -> ScrubbedBytes
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tweak orig =
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case (genTopPolicy, generateOdd) of
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(Nothing , False) -> orig
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(Nothing , True ) -> B.copyAndFreeze orig $ \p -> (p `plusPtr` (bytes-1)) |= 0x1
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(Just topPolicy, _ ) -> B.copyAndFreeze orig $ \p0 -> do
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let p1 = p0 `plusPtr` 1
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pEnd = p0 `plusPtr` (bytes - 1)
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case topPolicy of
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SetHighest -> p0 |= (1 `shiftL` bit)
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SetTwoHighest | bit == 0 -> do p0 $= 0x1
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p1 |= 0x80
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| otherwise -> p0 |= (0x3 `shiftL` (bit - 1))
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p0 &= (complement $ mask)
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when generateOdd (pEnd |= 0x1)
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($=) :: Ptr Word8 -> Word8 -> IO ()
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($=) p w = poke p w
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(|=) :: Ptr Word8 -> Word8 -> IO ()
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(|=) p w = peek p >>= \v -> poke p (v .|. w)
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(&=) :: Ptr Word8 -> Word8 -> IO ()
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(&=) p w = peek p >>= \v -> poke p (v .&. w)
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bytes = (bits + 7) `div` 8;
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bit = (bits - 1) `mod` 8;
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mask = 0xff `shiftL` (bit + 1);
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-- | generate a positive integer x, s.t. 0 <= x < m
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generateMax :: MonadRandom m => Integer -> m Integer
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generateMax 1 = return 0
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